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Opengl 4.3 tutorial
Opengl 4.3 tutorial




opengl 4.3 tutorial

Additionally, they create at a minimum an additional linear copy of the data which is then copied to the tiled texture format that is actually used by the GPU for rendering. PBOs have no performance benefit on Intel processor graphics. To create an OpenGL texture and share it as an OpenCL image and get the best performance on Intel processor graphics do not create an OpenGL pixel buffer object (PBO). It’s also to help you understand the APIs as well as the performance implications of the texture creation paths in the OpenGL API, in particular on Intel processor graphics and how this might be different than discrete GPUs when sharing surfaces. This tutorial purpose is to help you understand how to create shared surfaces between OpenCL and OpenGL. We also leverage the extension cl_khr_gl_event that is supported on Intel processor graphics. The surface sharing extension is defined in the OpenCL extension specification with the string cl_khr_gl_sharing. The same recommendations apply to update to a vertex buffer or an off-screen framebuffer object that might be used in a non-interactive offline image processing pipeline. This sample demonstrates updating a texture using OpenCL that was created in OpenGL. This could be useful for color conversions, resampling, or performing compression in some scenarios.

opengl 4.3 tutorial

Finally, imagine post processing an image with OpenCL after rendering the scene using the 3D pipeline. Another example might be a dynamically generated procedural texture created in OpenCL used as a texture when rendering a 3D object in the scene. In this case you wants access to the expressiveness of the OpenCL C kernel language for compute but the rendering capabilities of the OpenGL API for compatibility with your existing pipeline. One example use of this is for a real-time computer vision applications where we want to run a feature detector over an image in OpenCL but render the final output to the screen in real time with the detectors clearly marked. This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. Download Sharing Surfaces Code Sample Zipfile Introduction






Opengl 4.3 tutorial